Cg Integration 3
Procedural animation based on automata
Showcase a procedural animation in Houdini based on a real-life automata
This project uses point wrangles, sin, regular rotation and add nodes to create the animation.
The leg mechanics uses point wrangles and sin to procedurally animate the rabbit running.
The turtle uses regular rotation values of $F and point placement to animate the turtle driving around the rabbit.
Geometry created using trace nodes in Houdini
Originally created in Houdini
Houdini, After Effects
Render Stats in Houdini
Renderer: Mantra - 3 minute/frame
Number of lights: 2 (1 point light, 1 environment light with Hdri)