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SWISS ARMY KNIFE

PROJECT OBJECTIVE

Swiss Army Knife model in breakfast scene 

PROJECT DESCRIPTION

The Swiss Army Knife was first modeled in its own scene, while the other objects were modeled in a separate scene. Later, they were combined into one scene to light and shade.

 

The Swiss Army Knife and breakfast elements were created using curves, Booleans , extrusions, bevels, subdivide proxies, et cetera.

YEAR

2022

ASSEST(S)

Originally created in Maya

SOFTWARE

Autodesk Maya, Adobe Photoshop

Render Stats in Maya

Knife Close-Up

Renderer:  Arnold

Number of lights:  4 (1 key, 1 fill, 1 rim light,  1 environment light with Hdri)

Shading: 

Made from built-in Maya Shaders, as well as online free textures

3D MODELS

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