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Automata Procedural Animation

PROJECT OBJECTIVE

Procedural animation based on automata

PROJECT DESCRIPTION

Showcase a procedural animation in Houdini based on a real-life automata

 

This project uses point wrangles, sin, regular rotation and add nodes to create the animation.

 

The leg mechanics uses point wrangles and sin to procedurally animate the rabbit running.

 

The turtle uses regular rotation values of $F and point placement to animate the turtle driving around the rabbit.

Geometry created using trace nodes in Houdini

YEAR

2022

ASSET(S)

Originally created in Houdini

SOFTWARE

Houdini, After Effects

Render Stats in Houdini

REFERENCE IMAGE

CREATED IMAGE

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Renderer:  Mantra - 3 minute/frame

 

Number of lights:  2 (1 point light, 1 environment light with Hdri)

Approximate geometry:

    Points: 10,400

    Vertices: 33,764

    Polygons: 6,886

VIDEO

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