Automata Procedural Animation
PROJECT OBJECTIVE
Procedural animation based on automata
PROJECT DESCRIPTION
Showcase a procedural animation in Houdini based on a real-life automata
This project uses point wrangles, sin, regular rotation and add nodes to create the animation.
The leg mechanics uses point wrangles and sin to procedurally animate the rabbit running.
The turtle uses regular rotation values of $F and point placement to animate the turtle driving around the rabbit.
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Geometry created using trace nodes in Houdini
YEAR
2022
ASSET(S)
Originally created in Houdini
SOFTWARE
Houdini, After Effects
Render Stats in Houdini
REFERENCE IMAGE
CREATED IMAGE
Renderer: Mantra - 3 minute/frame
Number of lights: 2 (1 point light, 1 environment light with Hdri)
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Approximate geometry:
Points: 10,400
Vertices: 33,764
Polygons: 6,886